Monday, 18 February 2013

18/02/2013 - Maya Tutorials - Intro to Texturing folder 1

Today we completed two new tutorials. One was about doubled sided shaders, which in this case was used for animated pages within a book. The second tutorial was on textures and went into detail about how to use the Sampler Info Node and in this tutorial was used to create a cool x-ray vision effect.

These tutorials were really easy to follow and only took 20 minutes. The effects they create will be of great use in the near future.

Tutorial 1:

Final Render
This is the final render of the first tutorial from the new folder. This one looked at image placement and double sided shaders. In this instance it has been used as pages of a book to appear like real double sided pages.

Tutorial 2:

                               Final Render
                               This was the final render after the glow effect was switched on.

Build up:

This was the first render after I attached the ramp shader to the lambert node, altered the transparency level, set the transparency level and changed the colour to a neon green. As you can see it looks more toxic than x-ray at the moment.

This is the result of having the white shader on the transparency level too high, it reacts with the transparency effect to make it almost invisible.

This third render was after I changed the colour to more a more aqua ascent and included an ambient light with no 0% shadows. Also, I changed the white shader on the transparency level. This was much better but still not perfect so I added the glow effect on the lambert shader to produce the final render.

                                         Final Render

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