Thursday, 4 October 2012

Influence map excerpt 1, Visuals

This is the other influence map I've done for the first Excerpt. Ths one focuses only on actual physical places and visual examples of old prison cells, dungeons etc
My favourite ones are numbers 4 and 6 because I feel they captivate what I'm hoping to achieve. I like the mood that the colours and the lighting produce and these are my biggest influencial factors.


  1. 4 and 8 are really interesting. You have the difficulty of having to create a large space that feels cramped, tricky. 8 is good because of the frame in the foreground. Shows that there is a limited view of something bigger beyond. I found a few images that might help...

    Concept for 'Journey to the Centre of the Earth'-

    Concept for various temples -

    Dungeon in Fable 2 -

    And one last one because the contrasting colours look awesome!

  2. Hey Matt,

    Okay - the 'pit and pendulum' space is actually very tricky - because essentially it's a long tall space - with a pendulum in it! Needless to say, extreme perspective is your friend in terms of this scene. However, I'm going to suggest that you think a little in the margins of the pit's architecture; obviously you've got the pit itself with the pendulum suspended inside of it, but try and think like an architect; so, you've got the shaft, but what off the space around it - is the pit part of a bigger catacomb or dungeon? You might choose a point-of-view focusing on the pendulum, but which also takes in more of the imagined space around it. You won't find this information in the excerpt, which means you'll have to extrapolate a set of design rules from the logic of your world more generally.

  3. Hi Matt, I'm just wondering how you're getting on with thumbnail designs and the like? Have you thought how the pendulum might look yet? My first thoughts were of some rather grim upturned axe!