Friday, 14 December 2012

Film Review - The Shining

Review - The Shining

Film review - Edward Scissor Hands

Review -Matt Edward Scissor Hands Review

Secret Lair - Submission Disk Artwork








Secret Lair - Final Concepts

Environment and Hero Prop Final Concept Art

Hero Prop

Environment





Secret Lair - Final Render

Secret lair - Final Render




Here is my final piece for My Amerind Magician's lair.



Secret lairs - Digital Set Pipeline

These are images that show the pipeline to my fully resolved set.



Matt Pipeline

Secret Lairs - Final Crit presentation

Secret lairs - Final Crit 14_12_12

Thursday, 13 December 2012

Secret lairs - Thumbnails 21 - 25

21 - Low Angled shot of the main room
 
22 -PhotoShop Phil's idea on my exterior
 
23 - Floor Plan
 
24 - Original exterior
 
25 - Rough interior plan
 
 

Secret Lairs - Thumbnails 16 - 20

16 - Exterior
 
17 - Potion Glasses style
 
18 - Mapping out composition
 
19 - Emblem style 2
 
20 - Room style
 

Secret Lairs - Thumbnails 11-15

11 - Emblem
 
12 - Interior, room 2
 
13 - Quick sketch
 
14 - Shelf
 
15 - Rough Sketches

Secret lairs - Thumbnails 7 - 10

7 - Quick sketch of the fire
 
 
8 - Exterior view looking in through the door
 
 
9 - Mid Shot of the main room
 
 
10 - A different version of 9
 

Photoshop Tutorial - Quick Sketches

In this session, also our last :(, saw us use all the techniques we've learnt over the past 12 weeks and utilise them them quickley and effecintley to produce decent thumbnails.
i struggled at first as I've missed quite a few previous tutorials but got the hang of it by the last image. The last one is my favourite one as the vivid colours are striking and I like how the original image, which was a photograph, has morphed into something similar to an alien environment. Which proves that by learning Photoshop Phil's cool skills you can produce absolutely anything original, even from an already completed photograph.

1 - Initially this was the beginning of a giant entrance to a lair but I couldn't pull it off
 
 
2 - By this stage it was dawning on me that I had completely misunderstood what Phil was asking of us. However, I do like the texture I created. Maybe in a different project it could come of some use.
 
 
3 - This image was the turning point for me in the end, not perfect but it was on the right tracks to Phil's tutorial.
 
 
4 - This was the first stage of number 3 before I included the tree's and the web stuff
 
 

Maya Tutorials - Whimsey House

These particular tutorials focused on how effective lighting can enhance a scene and give it an atmospheric value.


1 - Midday
 
 
2 - Sunset
 
 
3 - Romance
 
 
4 - Night Time
 
By changing a few colours and parameters such as light intensity, you can alter the perception of what the same image can look like.

 

Saturday, 1 December 2012

Secret Lair - Weapons

During yesterday's Photoshop tutorial I made a couple of finalised stills of two weapons that I am going to use in my lair as props. Speaking to Photoshop Phil gave me some extra knowledge on the lasso tool and Hidden Selection shortcut which did save me a lot of time.

 
 
 1
 

2
 
I used the panel I created in the PS tutorial to use it as a background and dropped the brightness/contrast levels to make it darker.
 
These two weapons will be used in my final scene to show the character is a warrior. The spears will be hung on a beam whilst the Tomahawk will be strewn along the floor near the fire.

Secret Lair - Photoshop Lesson

In this lesson we were shown the technique of doing quick panel sketches to help visualise an idea or a thumbnail. We did 3 lots of 3 panels, with our favourite one being used to expand upon. We were also told that we could relate this session to our projects if we wanted to.



 1
 
 2
 
 3
 
 4
 
 
1 - The first panel I thought I'd experiment a little bit with composition, so this image is supposed to show a tent like structure being held up by a wooden support beam.
 
2 - The second panel is the same thumbnail as the first but with a different camera angle. This time the beam is in the middle and the camera angle is focused on the top of the beam, to show the tent like ceiling. i also added a slight texture brush to the walls to make it look more animal skin like (like traditional Tipi's)
 
3 - The third panel is after Photoshop Phil came over and told me to stop using all the panels for one image lol and to experiment with the different brushes. so the top image was originally wooden beams with supernatural atmospheric value added to it, but looks more like a haunted forest. The middle image is a texture i made using three different brushes to create an Amerind looking texture panel which I went on to use further down the line of my project. The bottom image is another texture panel I made but I thought this one could be used more for a wall inside my lair.
 
4 - The fourth one is the middle texture panel from 3, I used this one for some of my work and I liked the effect it added.
 
(NB - I did have few more but it looks like I haven't saved them on memory stick :S will upload them Monday)

Secret Lair - Character Bible

Character Bible

Tuesday, 13 November 2012

Secret lair - Initial Thumbnails

Just a few starter thumbnails
 
 
 
 

I've started out doing a few initial sketches of weapons and animal character representation. Although they aren't environmental It is apart of my process. I've done key word map on the characteristics of my character and an accessory/inventory one too, next on the list is Environments so that I can start placing these items into their space. This process is helping me shape out my environment because when I start it I'll already have load of objects that need to go somewhere, so the space will come accustomed to the objects rather than the other way round.
 
However I do feel that I really need to start chiseling away at the lair rather than focus on his weapons but it is helping me in the long run. I think i need to up the pace abit too though.
 
 
1
 
 
2
 
 
 
3
 
 
4
 
 
5
 
 
6
 
 
 
 


Sunday, 11 November 2012

Secret Lair - Hero Prop Research

Totem Poles
 
 
 
As a potential candidate for my Hero Prop I've done some research into Totem Poles. After doing this I  started to think how I could incorporate this into my work. This element fits in seamlessly with my character, who is a fearless Amerind Warrior fighting against the evils that fester in the lands of his forefathers. he also possess the supernatural ability of a Shaman (someone who connects with the spirit world) making him a powerful Shaman Warrior. So by using a totem pole, it can somehow be the source of his power that he must keep secret from his enemies. Totem poles tell stories about past events, spirit guides and can be used to describe something monumental. So I could have it as being supernatural (like what he uses to recharge his power) and maybe sybolic animals on his totem pole that represent his characteristics and empower him. Using a totem pole fits in so well with all the elements around my character. I can link it with the spritualistic aspect of the Amerind people and with my character being a Shaman it makes sense using it, because he will be strongly influenced by his Spirit Guide.
 
 
Totem Dictionary Definition:
 A natural object or animal believed by a particular society to have spiritual significance and adopted by it as an emblem
 
Totem Pole Information:
 
  •  They were never used as an object of worship
  • If placed in front of houses, it was to show the success of the family that lived there
  •  Made out of Western Red Cedar but means they decay in less than 100 years
  • Before the arrival of Europeans, Totem poles were made much smaller
  • The emergence of metal tools made the creation of Totem poles easier and on a grander scale
  • Started to be made around 1700
  • Totems were raised were for several reasons, To show the great number of rights a person has acquired over their life time, to record an encounter with a supernatural being, to symbolise the generosity of a person who sponsored a Potlatch Ceremony
  • A sign of wealth and power
  • Often painted but don’t have to be, traditional colours include black, white, red, yellow and blue-green
  • Animal symbolism on totem poles represent a trait/person
  • Totem Poles can represent that person’s spirit guide
  • Linked to Shamanism
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2




Saturday, 10 November 2012

Secret Lairs - Research

Animal Symbolism
 
After doing the research mentioned in the last post I stumbled upon a list on a website that describes the symbolic side of animals that the Native Americans believed in.
I will definately Be applying some of these into my character because I want him to have a spirit guide in the form of an animal, almost like an alter ego or a shadow.
 

Secret Lair - New Ideas and Research

More Ideas
 
I have so many ideas rolling around in my head now that I need to post this as more of a note to myself, as well as notifiying everyone about my development in ideas.
 
 

Today I've been looking at Totem Pole meanings, Native American spirit guides, Animal Symbolism meanings and Shamanism. These aspects will help make my hero prop, characteristics and back story.

After doing some research into these elements, I started to get a few ideas about hero props, character traits and environment.
This new research is helping to shape out my idea more now.

My hero prop idea at the moment is a totem pole that possess supernatural energy that the character can use. It could also have carvings of the animals that represent my character, like a wolf for ferocity for example.

For characteristics I'm already thinking of a fierce warrior but to add the element of magician into the mix I've started to look towards the "magic" side of Amerind, which I found out is called a Shaman. I could use this as his source of power (that links with the totem pole-hero prop)

For the animal symbolism I'm going to use this to give my charcter the traits that build him, so I can design the hero prop accordingly, i.e if he is strong than his symbol would be a bear lets say.

I've still got a bit more to do research for weapons, environments and magcian objects. Then I will do thumbnails for all the idea I have researched and thought of that are relevant to the creation of my character, heror prop and environment.
 
I'll upload the research soon.

Friday, 9 November 2012

Photoshop Tutorial - Layer Masks

Layer Masks



Layer Masking is a technique you can use to help build textures into your images. Gor example you could create an old film poster and by using this method you can make it look like like it is worn, torn and ripped by using layer masks. You do this by dragging in a texture that suits the style of the work you wish to achieve and play around with the settings in the layer mask menu, then it eats away the image of where the texture is placed on top off to leave you with rips, tears and texture.

This was my influence.





After adding textures from external imagery, I could make it start to look more reaistic.


I definately want to expand on this technique and will hopefully be shown how to.

Photoshop Tutorial - Tiling

                                                                   Tiling



For this tutorial we were shown the method of Tiling. A technique used specifically for texturing on Maya.
So in order to make the pattern repeat successfully, we learnt tools like 'offset' and how to make the patterns in the image blend in well. Also we were shown how to use things like the Marquee tool to cut, copy and paste over any blemishes to make our tile more repeatable.



This is the original photograph I used: 




This was after it became a tile, once the offset had been made, I then had to edit the seam line that ran down the middle by pasting over it with the clone bruch and copy and pasting certain bricks over the line.




This is what it looks like when the tile is repeated over and over again.